Note: There are no assigned readings for weeks 3 and 9–14.
| WEEK # | TOPICS | READINGS |
|---|---|---|
| 1 | Introduction |
Gaver, Bill, Tony Dunne, et al. Gaver, William W., Andrew Boucher, et al. |
| 2 | Design |
Bauza, Antoine. VideosWatch It Played. "Takenoko - How To Play (feat. Collector's Edition)." September 15, 2013. YouTube. Geek & Sundry. "Takenoko - Harley Morenstein, Rosanna Pansino, and Drew Roy join Wil on TableTop SE2E14." November 14, 2013. YouTube. |
| 4 | Process |
Buley, Leah. Chapter 6 in The User Experience Team of One: A Research and Design Survival Guide. Rosenfeld Media, 2013, pp. 132–5 & 140–3. ISBN: 9781933820187. |
| 5 | Design Teams |
Brathwaite, Brenda, and Ian Shreiber. Chapter 1 in Video |
| 6 | Prototypes | Fullerton, Tracy. Chapter 7 in Game Design Workshop: A Playcentric Approach to Creating Innovative Games. A K Peters / CRC Press, 2014. ISBN: 9781482217162. |
| 7 | Playtesting |
Niedenthal, Simon. "Real-time Sweetspot: The Multiple Meanings of Game Company Playtests." DiGRA, 2007. |
| 8 | Game Design Research |
Fallman, Daniel. "The Interaction Design Research Triangle of Design Practice, Design Studies, and Design Exploration." Design Issues 24, no. 3 (2008): 4–18. Eladhari, Mirjam P., and Elina M. I. Ollila. "Design for Research Results: Experimental Prototyping and Play Testing." Simulation & Gaming 43, no. 3 (2012): 391–412. |

