Week 1 - Introduction |
1 | Course Presentation | |
2 | Contexts of Play | |
Week 2 - Design
|
3 | Crit Session 1 | Assignment 1 due |
4 | The Building Blocks of Game Design | |
Week 3 - Mechanics
|
5 | Gaming Session | Assignment 2 due two days prior to Session 5 |
Week 4 - Process
|
6 | Crit Session 2 | Assignment 3 due |
7 | Design Process I | |
Week 5 - Design Teams
|
8 | Crit Session 3 | Group presentation of Assignment 4 |
9 | Design Process II | Assignment 4 write-up due |
Week 6 - Prototypes
|
10 | Crit Session 4 | Assignment 5 due |
11 | Prototyping | |
Week 7 - Playtesting
|
12 | Crit Session 5 | Assignment 6 due |
13 | Playtesting | |
Week 8 - Game Design Research
|
14 | Crit Session 6 | Assignment 7 due |
15 | Game Design Research | |
Week 9 - Theme Exploration
|
16 | Gaming Session 1 | |
17 | Gaming Session 2 | |
Week 10 - Project I
|
18 | Crit Session 7: Concept | Assignment 8, Step 1 due |
19 | Low Fidelity Prototyping | |
Week 11 - Project II
|
20 | Crit Session 8: First Iteration Prototype | Assignment 8, Step 2 due |
Week 12 - Project III
|
21 | Gaming Session 3 | |
22 | Cross Section Testing | |
Week 13 - Project IV
|
23 | Crit Session 9: Second Iteration Prototype | Assignment 8, Step 3 due |
24 | Group Based Consultation | |
Week 14 - Presentation Week
|
25 | Final Presentations | |
26 | Final Presentations (cont.) | Assignment 8, Step 4 due |