| 00 | Introduction and Course Overview (PDF - 2.5MB) |
| 01 | Bezier Curves and Splines (PDF) |
| 02 | Curves Properties and Conversion, Surface Representation (PDF - 1.7MB) |
| 03 | Coordinates and Transformations (PDF - 1.5MB) |
| 04 | Hierarchical Modeling (PDF - 2.1MB) |
| 05 | Color (PDF - 3.5MB) |
| 06 | Basics of Computer Animation—Skinning/Enveloping (PDF - 2.4MB) |
| 07 | Particle Systems and ODEs (PDF - 1.8MB) |
| 08 | Particle Systems and ODE Solvers II, Mass Spring Modeling (PDF - 1.4MB) |
| 09 | Implicit Integration, Collision Detection (PDF - 1.7MB) |
| 10 | Collision Detection and Response (PDF - 1.2MB) |
| 11 | Ray Casting and Rendering (PDF - 3.2MB) |
| 12 | Ray Casting II (PDF - 2.0MB) |
| 13 | Ray Tracing (PDF - 2.9MB) |
| 14 | Acceleration Structures for Ray Casting (PDF) |
| 15 | Shading and Material Appearance (PDF - 1.8MB) |
| 16 | Texture Mapping and Shaders (PDF - 2.2MB) |
| 17 | Sampling, Aliasing, and Mipmaps (PDF - 1.6MB) |
| 18 | Global Illumination and Monte Carlo (PDF - 2.7MB) |
| 19 | Image-Based Rendering and Lighting (Lecture notes not available) |
| 20 | Output Devices (Lecture notes not available) |
| 21 | Graphics Pipeline and Rasterization (PDF - 2.4MB) |
| 22 | Graphics Pipeline and Rasterization II (PDF - 2.2MB) |
| 23 | Real-time Shadows (PDF - 2.8MB) |
| 24 | Graphics Hardware and Computer Games (Lecture notes not available) |