Lecture 8: Strategy, Skill, and Chance, Part 1

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Description: Games contain various skill requirements, chance elements, and information availability, which guide strategy development. Changing the balance between these factors can create very different player experiences.

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

[CGD] Chapter 6

Poundstone, William. "Game Theory." The Game Design Reader: A Rules of Play Anthology. Edited by Katie Salen and Eric Zimmerman. Cambridge, MA: MIT Press, 2005. ISBN: 9780262195362.

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