Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect

A photo of students working on computers in a classroom.

Students using Unity, a cross-platform game engine, to develop a videogame. (Image courtesy of MIT OpenCourseWare.)

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This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required; beginning students will be taught everything they need to know and advanced students will be challenged to learn new skills. Participants will learn about videogame creation using the Unity game engine, collaborative software development using GitHub, gesture handling using the Microsoft Kinect, 3D digital object creation, videogame design, and small team management.

This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

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Kyle Keane PhD, Andrew Ringler MFA, Abhinav Gandhi, and Mark Vrablic. RES.3-003 Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect. January IAP 2017. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu. License: Creative Commons BY-NC-SA.


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