PROFESSOR: So when we're looking at assessing the students,
we're looking an awful lot at their work on their project.
More so than the actual project itself.
And we're also thinking about what did they learn
and what can they demonstrate that they've
learned from the project?
So a fair chunk of their assessment
is making sure they're in class and participating.
And that's actually separate from projects.
And then, within the project we're
looking at how well they managed and ran their project,
and worked together on a group to get their project done.
And that, again, has less to do with how the project turned out
and more with how they worked on it.
We've got about an equal chunk on does
the project meet the specified requirements
for the assignment?
As we say, we're not actually looking for good games, here.
We don't expect you guys to come up with good games,
given all the constraints we piled and the time you have.
What we want to know is, can you make a reasonably complete game
that fits all the requirements we given you, and runs well?
And then, the final chunk is their own personal reflection.
We ask after every project, we ask each of them
to write an essay, basically.
It's a short essay.
But it's talking about what they did on their project, what
worked well, what didn't work well, what changes they would
make to the process and to the project on their next project,
because we really want them to be learning
from these experiences.
And so what we're really looking for
is proof that they have learned something,
and it's going to affect the way they work going forward.